Classic briscola, the powers of Italian folklore.
Every card is born a woodcut — and earns its portrait by playing.
The game you know. The heroes you don't.
Briscola Heroes is the traditional Italian card game — 40 cards, four suits, every rule your grandparents taught you — with one twist: Aces, Threes and face cards are heroes of regional folklore, each with a unique power fueled by Energy.
The number cards stay exactly as they've always been, so the game you learned at the kitchen table is still right there underneath. But now the Janara can silence your opponent's play, the Befana peeks at their hand, and Pulcinella swaps your worst card for one of theirs.
Meet the cast
Click a card to see the portrait it earns by playing.
← Drag to explore →
One resource rules them all
Every match begins with 2 Energy. Spend it to unleash a hero's power when you play the card.
Only the trick winner earns +1 Energy. Every trick is a fight for the fuel behind your next move.
Energy caps at 8 — hoarding gets you nothing. Time your powers for the tricks that matter.
Out of Energy? Every card still plays as classic briscola. Powers are the bonus, never the barrier.
At most three powers can trigger in a single trick — chains are explosive, but never endless.
A journey through Italy
Each hand is played in one of Italy's great piazzas, and each one changes the game in its own way. Start in Piazza San Marco and travel all the way to the Palio of Siena — twelve piazzas, all unlocked by playing.
The first power played each hand costs 1 less Energy.
Winning the last trick of the hand grants +1 Energy.
Coppe powers cost 1 less Energy.
Bastoni powers cost 1 more Energy.
Energy-stealing powers steal 1 more.
Each player starts the hand with +1 Energy.
Card-drawing powers cost 1 less Energy.
Powers that reveal cards cost 1 less Energy.
Win a trick containing a King: gain +1 Energy.
Market time: on trick 11 both players gain +1 Energy.
The market opens late: powers cost 1 more in the first 5 tricks.
The Palio: whoever wins trick 10 gains +3 points.
← Drag to explore →
"Everything is earned by playing.
Gameplay is never for sale."
No boosters, no power upgrades, no paid shortcuts — and never ads during a match. Purchases are cosmetic only: the cards you win with are the same cards everyone else has.
Questions, answered
It helps, but no. The base game is classic two-player briscola — 40 cards, 120 points, first to 61 wins — and the app teaches it as you play. If you already know briscola, you'll feel at home in the first hand.
No. All 20 heroes are in every deck from the start, for every player. Powers cost Energy earned during the match, not money. Progression is earned only by playing; purchases are optional cosmetic finishes.
Yes. Matchmaking looks for a human opponent online first. If nobody is available within a few seconds, you play against a folklore character controlled by the game — always clearly labeled, never pretending to be human.
iOS and Android. You can play right away: an anonymous account is created automatically, and you can optionally link Apple or Google to keep your progress safe across devices. Practice matches work offline; online matches need a connection.
Your profile — nickname, avatar, level, statistics, rating — is stored on your device and synced to our servers (Firebase, EU region) to validate online matches and keep rankings fair. The free version shows one ad at most every three matches, never during play — the Mecenate purchase removes them forever. No other tracking, no sale of data. Details in the Privacy Policy.